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Question by $$anonymous$$ · Jun 09, 2018 at 12:09 PM · 2d game2d-platformerphysics2djumping2d-gameplay

How do I do a Snappy Jump in 2D with a 2D Jump Script?

I have a working Jump Script, but the Jump is not as Snappy as I need. I want the Player to Jump immidiately, not Float up a bit and then Jump, like in Version 0.0.2 of the Game I'm speaking.


The Jump Script has only the Jump Functions and not the Walk Functions, because I separated the Jump and Walk Scripts. Here is the Jump Script:


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Test2PlayerJump : MonoBehaviour {

 public Rigidbody2D rb2d;

 public float JumpForce;

 public float MaxTime;
 private float CurrentTime;

 private bool Grounded;
 public bool CanHoldJump;

 // Use this for initialization
 void Start () {

     rb2d = GetComponent<Rigidbody2D>();

     JumpForce = 30;

     MaxTime = 0.25f;
     CurrentTime = MaxTime;

     Grounded = true;
     CanHoldJump = true;

 }

 // Update is called once per frame
 void Update () {

     if (CanHoldJump == true)
     {
         if (CurrentTime >= 0)
         {
             rb2d.AddForce(new Vector2(0, Input.GetAxis("Jump")) * JumpForce * Time.deltaTime, ForceMode2D.Impulse);
             CurrentTime -= Time.deltaTime;
         }
     }
     else if (Grounded == false)
     {
         CanHoldJump = false;
     }

     if (Grounded == true)
     {
         CurrentTime = MaxTime;
     }

 }

 private void OnCollisionStay2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Ground")
     {
         Grounded = true;
         CanHoldJump = true;
     }
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