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Question by Cognokill · Oct 01, 2016 at 04:13 PM · shadermeshtexture2dprocedural meshprocedural-terrain

Different textures on different meshes but same material

I'm trying to build a procedural terrain low-polys tile, so I want the triangles of the mesh to be clearly visible one from another. I found a tutorial on procedural terrain and I have a problem with the textures.

Link of Noise + texture creation: https://www.youtube.com/watch?v=WP-Bm65Q-1Y∈dex=2&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3

Link of Color Episode: https://www.youtube.com/watch?v=RDQK1_SWFuc&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3∈dex=4

Link of Texture of infinite terrain: https://www.youtube.com/watch?v=4olmeStiBsE&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3∈dex=10

My problem is that when I create the texture for every chunk the texture gets applyed even to old chunks, which is to be expected knowing that I should create different materials for different texture, but the problem is: In the tutorials it's not doing it, and it works perfectly on his pc. Why? How can I fix it?

Another soultion would be using a vertex shader, but I can't create one, and the one I found doesn't have point filtering, which for me is necessary. Do you have any suggestions? Can you help me fix my problem? Thanks.

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