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Question by Cyriel_M · Feb 08, 2016 at 06:25 PM · occlusion cullingdynamic mesh

Occlusion culling messing up scripts

Hi all,

We are making a game that takes place inside a house. We thought Occlusion Culling might get us a performance boost. But after the baking, some of the dynamic objects containing scripts, don't work anymore. We had for example a lantern wich you can use. And its connected to a pointlight, that lights up. but after culling the light doesn't work anymore. Also some parts of the lantern disappear sometimes, and animations look weird.

Since those objects are dynamic, I never tagged them like static. But now i'm not sure how to solve it. I tried tagging them as static and untag "static Occludee" but that didn't work for me, not even after I did the baking again.

When I clear the occlusion culling, everything works fine again. Any Idea's ? Because this really messed up our scene. If we can't solve it, its no occlusion culling for us :/

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