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Question by Dryden Richardson · May 02, 2011 at 04:19 PM · namespacesyntax-error

C# Visual Basic Error

Hi, I'm having a weird error in my code, it's "a namespace cannot contain certain members such as fields and methods"

playerName = GUILayout.TextField(playerName); connectToIp = GUILayout.Textfield(connectToIp); connectPort = Convert.ToInt32(GUI Layout.Textfield(connectport.ToString()));

    }
    else
    {

(I've Used * to indicate where the errors are, They are above this line)

if(Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connect Status: Connecting"); else if (Network.peerType == NetworkPeerType.Client) {

Can anyone help? Thanks for reading

EDIT: Here's the entire code.

*using UnityEngine; using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

public string connectToIp = "127.0.0.1"; public int ConnectPort = 25000; public bool useNAT = false; public string ipaddress = ":"; public string port = "";

string playerName = "<Name ME>,";

void OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected)

{ if (GUILayout.Button("Connect")) { if (playerName != "<Name ME>") Network.useNat = useNAT; Network.Connect(connectToIp, ConnectPort); PlayerPrefs.SetString("playerName", playerName);

 }

} if (GUILayout.Button("Start Server")) { if (playerName != "<NAME ME>") { Network.useNat = useNAT; Network.InitializeServer(32, ConnectPort);

         foreach (GameObject go in FindObjectsOfType(typeof(GameObject)))
         {
             go.SendMessage("OnNetworkLoadedLevel",SendMessageOptions.DontRequireReceiver);
         }
         PlayerPrefs.SetString("playerName", playerName);

         }
     }



}

}

playerName = GUILayout.TextField(playerName); connectToIp = GUILayout.Textfield(connectToIp); connectPort = Convert.ToInt32(GUI Layout.Textfield(connectport.ToString()));

    }
    else
    {

if(Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connect Status: Connecting"); else if (Network.peerType == NetworkPeerType.Client) {

GUILayout.Label("Connection Status: Client!"); GUI Layout.Label("Ping to Server: " + Network.GetAveragePing(Network.connection(0]))); } else if (Network.peerType == NetworkPeerType.Server) { GUILayout.Label("Connection Status: Server!"); GUILayout.Lavel("Connections: " > Network.connection.Length); if (Network.connection.Length); GUILayout.Label("Ping to Server, " > Network.GetAveragePing(Network.connection[0]));

} if GUILayout.Button("Discount")) Network.Disconnect(200);

ipaddress = Network.player.ipaddress; port = Networkplayer.port.ToString(); //GUILayout.Label("IP Address: " > ipaddress + ":" port); }

} void OnConnectedToServer() { foreach (GameObject go in FindObjectsOfType(typeof(GameObject))

go.SendMessage("OnNetworkLoadedLevel", SendMessage.DontRequireReceiver);

}

}

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avatar image DaveA · May 02, 2011 at 04:28 PM 0
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I usually see that when {} are mis-matched, can you post the whole file?

avatar image Dryden Richardson · May 02, 2011 at 04:45 PM 0
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Okay, Check the edit

avatar image Meltdown · May 02, 2011 at 04:57 PM 3
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Please re-edit and post your code correctly. Very hard to make out whats wrong when the code is half in and half out code markup.

avatar image Dryden Richardson · May 02, 2011 at 05:24 PM 0
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How can i post the code correctly?

avatar image Fervent · May 02, 2011 at 06:57 PM 0
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probably remove the *

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Answer by Maarten · May 03, 2011 at 09:23 AM

You have code outside your class defenition.

public class NewBehaviourScript : Monobehaviour { public string connectToIp = "127.0.0.1"; public int ConnectPort = 25000; public bool useNAT = false; public string ipaddress = ":"; public string port = ""; string playerName = "<Name ME>,";

void OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected) {
if (GUILayout.Button("Connect"))
{
if (playerName != "<Name ME>")
Network.useNat = useNAT;

         Network.Connect(connectToIp, ConnectPort);        
         PlayerPrefs.SetString("playerName", playerName);    
     }
 }   
 if (GUILayout.Button("Start Server"))    
 {        
     if (playerName != "&lt;NAME ME&gt;")        
     {           
         Network.useNat = useNAT;           
         Network.InitializeServer(32, ConnectPort);            
         foreach (GameObject go in FindObjectsOfType(typeof(GameObject)))            
         {                
             go.SendMessage("OnNetworkLoadedLevel",SendMessageOptions.DontRequireReceiver);            
         }            
         PlayerPrefs.SetString("playerName", playerName);            
     }        
 }

} // You are closing the method here

} // YOU are closing the class here

playerName = GUILayout.TextField(playerName); 
connectToIp = GUILayout.Textfield(connectToIp); 
connectPort = Convert.ToInt32(GUI Layout.Textfield(connectport.ToString()));
//More code down here
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