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Question by Sirozha1337 · Jun 08, 2018 at 07:21 AM · editoreditor-scriptingasseteditorwindow

Create custom asset and add editor window

Hi,

I'm trying to create custom asset with its own editor window. I have the following code for creating my asset:

 [CreateAssetMenu(fileName = "My new asset.myasset", menuName = "Create My New Asset")]
 [System.Serializable]
 public class MyAsset : ScriptableObject {
     [SerializeField, Multiline]
     public string description;
 }

And the following for opening editor window:

 [UnityEditor.Callbacks.OnOpenAsset(1)]
 public static bool OnOpenAsset(int instanceID, int line)
 {
     if (Selection.activeObject as MyAsset != null)
     {
         ShowEditor();
         return true;
     }
     return false;
 }

The problem is Selection.activeObject returns null when converted to MyAsset. Debugging shows that when I select my asset, it is of type DefaultAsset, but other assets like Animation Controller or a Game Scene have the correct types.

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avatar image NoDumbQuestion · Jun 08, 2018 at 09:07 AM -1
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What's wrong with open Editor Window manually or add a custom shortcut keyboard

avatar image Harinezumi · Jun 08, 2018 at 10:21 AM 0
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I haven't used this API before, but based on the example in the scripting reference instanceID should be converted into an Objectusing EditorUtility.InstanceIDToObject(instanceID). Try to "cast" that to $$anonymous$$yAsset, maybe Selection.activeObject is not valid for custom types.

avatar image Sirozha1337 Harinezumi · Jun 09, 2018 at 03:29 PM 0
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@Harinezumi I tried your method, sadly, it doesn't work. The object I get from this method is the same as Selection.activeObject.

@NoDumbQuestion it's not very convienient, but if nothing else works, I'll just have to go with that.

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Answer by Sirozha1337 · Jun 09, 2018 at 04:37 PM

I solved it. The problem was here:

 [CreateAssetMenu(fileName = "My new asset**.myasset**", menuName = "Create My New Asset")]

I provided my own custom extension for file, which for some reason doesn't play well with Unity. It only works without custom '.myasset' extension.

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avatar image Harinezumi · Jun 09, 2018 at 07:24 PM 0
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Good to know!

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