Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by PaulDabest · Jun 28, 2016 at 10:49 AM · shootinggunautomaticfirst person shootergunfire

How to make an automatic fire mode for a gun (Javascript)

Hello guys, im new in unity so i want to ask this question... I have a script taken from a Youtube Tutorial. It is a single fire only script but i want to have an automatic gun. Also it would be amazing if there was a "variable" where i can change the delay between each shot, so i can use it to more weapons.

Thanks :) Please don't flame, im really new in unity! Here is the code for the other statistics of the gun (Damage, AllowedRange)

 amageAmount : int = 32;
 var TargetDistance : float;
 var AllowedRange : float = 100;
 
 function Update () {
     if(Input.GetButtonDown("Fire1")) {
 
         var Shot : RaycastHit;
             if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Shot)) {
                 TargetDistance = Shot.distance;
                     if (TargetDistance < AllowedRange) {
                         Shot.transform.SendMessage("DeductPoints", DamageAmount);
                     }
                 }
             }
         }


And here is a script which i use to play animations and sounds! (Fire1 = LeftMouseButton)

 function Update () {
     if(Input.GetButtonDown("Fire1")) {
         var gunsound : AudioSource = GetComponent.<AudioSource>();
         gunsound.Play();
         GetComponent.<Animation>().Play("GunFireAK");
         GlobalAmmo.LoadedAmmo -= 1;
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

59 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make gun shoot in the crosshair & automatic fire (Javascript) 1 Answer

Machine Gun shooting 1 Answer

2 Guns aren't meant to fire together but they do 0 Answers

STUCK! Firing a simple sphere from below the camera at crosshair in the centre of the screen, with or without raycast. 0 Answers

Walk animation wont play but idle will 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges