How to catch clicks past an object?
I'm creating a game in the TD genre. When the user clicks on a tower, it shows its range, but if the user selects another tower, then the other tower will also have a range. 2 will be active at once. And I need that if 1 tower is selected, then the other is automatically disabled.How to do it?
I turn the tower on and off like this
  public void OnMouseDown()
  {
      Debug.Log("1");
      if(CyrcleUse.activeSelf == false)
      {
          CanvasTower.SetActive(true);
 
          CyrcleUse.SetActive(true);
      }
      else if (CyrcleUse.activeSelf == true)
 
      {
          CanvasTower.SetActive(false);
 
          CyrcleUse.SetActive(false);
      }
 
  }

 
                 
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