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Question by incitement · Sep 14, 2010 at 11:34 AM · importmodelfbxnormalsflip

export max to unity ???

Hello I have a problem with my car model. after export it fbx format. unity can't import body part. its missing

alt text

but when i open the model with other application like QuikTime, the FBX file work fine.

alt text

really i don't know the porblem with unity. can someone help me.thanks

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avatar image Paulius-Liekis · Sep 14, 2010 at 12:27 PM 0
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Can you send me you model? Which Unity are you using?

avatar image qJake · Sep 14, 2010 at 12:41 PM 0
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We don't care if it's "a big problem for you", don't put that in the title.

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Answer by squall_789 · Sep 14, 2010 at 08:25 PM

The problem appears to be the NORMALS for the chassis (outside part im not a car guy so im not sure what's best to call it).

1st try to export the model as a .OBJ file and see if it still appears (sometimes OBJ's are exported with different settings).

If that works then your good, but im assuming there is a specific reason you wish to use FBX (animation etc), so perhaps try to reverse the normals on your model.

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Answer by name111 · Sep 30, 2010 at 11:25 PM

have you tried importing to unity and then RUNNING it sometimes unity doesn't show some things in the scene view or game view till played

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