Rotating part of animated rigged model
So In my game, I change my point of view from a third-person view to a first-person view. My player is a rigged model (with skeleton) and animation is being played all the time. When I go into the first-person view I want only the upper part of the body to be able to rotate up and down. I tried it but it was like the body parts were locked in place, so I tried using "Apply Root Motion" on the animator, but nothing. The only thing that moves is the gun that isn't rigged.
Does anyone have a solution to this problem?
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