C4D to FBX to Unity - Animated Objects Broken or Missing
I have a C4D file with animated PSR and some animated joints/bones. When I export the objects from C4D as an FBX file then bring it into Unity, the geometry is visible when I expand the object in the Assets panel but when I preview the animation, it doesn't render the objects that were animated with joints/bones. Baking does not seem to resolve the issue. In fact, when baking the animation then importing the FBX into Unity the objects that are animated with joints/bones do not even show up in the Assets window as an object. The Points/Tris count are both 0. Here is a link to all three files - C4D, FBX, FBX Baked keyframes:
https://www.dropbox.com/sh/h6vz2fqycj07vpj/AAAYMQJzoRxSeyYYSeWFwwPIa?dl=0
I am not very familiar with this process but I did read through the Unity manual as far as what it can/cannot import from C4D. I've also read a few boards but can't find a similar issue. Thank you!
[1]: https://www.dropbox.com/sh/h6vz2fqycj07vpj/AAAYMQJzoRxSeyYYSeWFwwPIa?dl=0
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