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Help with crafting system. Removing used items
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Recipe : MonoBehaviour {
public string itemName;
public Dictionary<string, int> items;
public Recipe(string name, Dictionary<string, int> materials)
{
itemName = name;
items = materials;
Inventory.recipes.Add(this);
}
}
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class RecipeCreator : MonoBehaviour {
public RecipeCreator() {
Recipe plankHorizontal = new Recipe("Plank (Horizontal)", new Dictionary<string, int>() {
{"Wood", 10}
});
Recipe plankVertical = new Recipe("Plank (Vertical)", new Dictionary<string, int>() {
{"Wood", 10}
});
Recipe woodBlock = new Recipe("Wood Block", new Dictionary<string, int>() {
{"Wood", 1}
});
Recipe WoodPlanks = new Recipe ("WoodPlanks", new Dictionary<string, int> (){
{"Wood", 2}
});
}
}
These are my two scripts for my crafting system. The problem is it doesnt remove items from my inventory when i craft. How could i make it to when i craft something it takes away the right amount of items.
Well, there's no relevant code to inventory, or inventory management here whatsoever. All you've shown us is the recipe class (which on a sidenote doesn't need to inherit from $$anonymous$$onoBehaviour) and creating instances of the recipe class.
We can't answer your question if you do not tell us how your inventory works.
Answer by badatnames16 · Feb 17, 2015 at 03:37 PM
using UnityEngine; using System.Collections; using System.Collections.Generic;
public class Inventory : MonoBehaviour {
public int slotsX = 5;
public int slotsY = 5;
public GUISkin skin;
public List<Item> inventory = new List<Item>();
public bool showInventory = false;
public bool showCrafting = false;
public static List<Recipe> recipes = new List<Recipe>();
private Item swappedItem;
private bool draggingItem = false;
private Item draggedItem;
private int prevIndex;
private int spikeCount;
private Rect invRect = new Rect(200, 140, 350, 420);
private Rect imageRect = new Rect(0, 0, 50, 50);
private Rect craftRect = new Rect(0, 40, 350, 350);
private Vector2 scrollPosition = Vector2.zero;
// Use this for initialization
void Start ()
{
invRect = new Rect(Screen.width / 2 - (invRect.width / 2), 0, invRect.width, invRect.height);
craftRect = new Rect(Screen.width / 2 - craftRect.width - invRect.width / 2, 0, craftRect.width, craftRect.height);
for(int i = 0; i < (slotsX * slotsY); i++)
{
inventory.Add(new Item());
}
new RecipeCreator();
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.I))
{
showInventory = !showInventory;
showCrafting = !showCrafting;
if(draggingItem)
{
inventory[prevIndex] = draggedItem;
draggingItem = false;
draggedItem = null;
}
}
//Cheat Keys
if(Input.GetKeyDown("1"))
{
AddItem("Wood");
}
if(Input.GetKeyDown("2"))
{
AddItem("Stone");
}
}
void OnGUI()
{
GUI.skin = skin;
if(showInventory)
{
GetCraftable();
invRect = GUI.Window(0, invRect, DrawInventory, "");
if(Event.current.type == EventType.mouseUp && draggingItem)
{
if(invRect.Contains(Event.current.mousePosition))
{
inventory[prevIndex] = draggedItem;
draggingItem = false;
draggedItem = null;
} else {
RemoveItem(prevIndex);
draggingItem = false;
draggedItem = null;
}
}
if(draggingItem)
{
CreateDraggedItem();
}
if(showCrafting)
{
craftRect = GUI.Window(5, craftRect, DrawCraftView, "");
}
}
}
void AddSpikes (float winX)
{
spikeCount = (int)Mathf.Floor (winX - 152) / 22;
GUILayout.BeginHorizontal ();
GUILayout.Label ("", "SpikeLeft");//-------------------------------- custom
for (int i = 0; i < spikeCount; i++) {
GUILayout.Label ("", "SpikeMid");//-------------------------------- custom
}
GUILayout.Label ("", "SpikeRight");//-------------------------------- custom
GUILayout.EndHorizontal ();
}
void DrawInventory(int windowId)
{
AddSpikes(windowId);
GUILayout.Label ("Inventory");
Event e = Event.current;
int i = 0;
for(int x = 0; x < slotsX; x++)
{
GUILayout.BeginHorizontal();
for(int y = 0; y < slotsY; y++)
{
GUILayout.BeginVertical();
GUILayout.Box (inventory[i].itemIcon);
if(inventory[i].multiItems)
{
if(inventory[i].itemCounter > 1)
{
GUI.Box(GUILayoutUtility.GetLastRect(), inventory[i].itemCounter.ToString(), "ItemCounter");
}
}
if(inventory[i].itemName != null)
{
if(IsMouseOver())
{
if(e.button == 0 && e.type == EventType.mouseDown && !draggingItem)
{
draggingItem = true;
prevIndex = i;
draggedItem = inventory[i];
inventory[i] = new Item();
}
if(e.type == EventType.mouseUp && draggingItem)
{
inventory[prevIndex] = inventory[i];
inventory[i] = draggedItem;
draggingItem = false;
draggedItem = null;
}
}
}
else {
if(IsMouseOver())
{
if(e.type == EventType.mouseUp && draggingItem)
{
inventory[i] = draggedItem;
draggingItem = false;
draggedItem = null;
}
}
}
GUILayout.EndVertical();
i++;
}
GUILayout.EndHorizontal();
}
GUI.DragWindow (new Rect(0, 0, 10000, 75));
}
void DrawCraftView(int windowID)
{
AddSpikes(craftRect.width);
Event e = Event.current;
GUILayout.Space(8);
GUILayout.Label("Crafting");
GUILayout.Label("", "Divider");
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
for(int i = 0; i < GetCraftable().Count; i++)
{
if(GUILayout.Button(GetCraftable()[i]))
{
Craft(GetCraftable()[i]);
}
}
GUILayout.EndScrollView();
GUILayout.Label("", "Divider");
GUILayout.Space(8);
GUI.DragWindow(new Rect(0, 0, 10000, 75));
}
bool IsMouseOver()
{
return GUILayoutUtility.GetLastRect ().Contains (Event.current.mousePosition);
}
void CreateDraggedItem()
{
Rect tempRect = new Rect (Event.current.mousePosition.x + 5, Event.current.mousePosition.y, 64, 64);
imageRect = GUI.Window (2, tempRect, DrawDraggedItem, "", "DragImage");
}
void DrawDraggedItem(int windowID)
{
GUILayout.Box (draggedItem.itemIcon, "DragImage");
}
public void AddItem(int id)
{
if(Database.isItemMultiple(id))
{
if(InventoryContains(id))
{
AddItemToExisting(id);
return;
}
}
for(int i = 0 ; i < inventory.Count; i++)
{
if(inventory[i].itemName == null)
{
for(int j = 0; j < Database.items.Count; j++)
{
if(Database.items[j].itemID == id)
{
Database.CopyItem(inventory[i], Database.items[j]);
}
}
break;
}
}
}
public void AddItem(string name)
{
if(Database.isItemMultiple(name))
{
if(InventoryContains(name))
{
AddItemToExisting(name);
return;
}
}
for(int i = 0 ; i < inventory.Count; i++)
{
if(inventory[i].itemName == null)
{
for(int j = 0; j < Database.items.Count; j++)
{
if(Database.items[j].itemName == name)
{
Database.CopyItem(inventory[i], Database.items[j]);
}
}
break;
}
}
}
public void AddItem(Item item)
{
if(Database.isItemMultiple(item.itemID))
{
if(InventoryContains(item.itemID))
{
AddItemToExisting(item.itemID);
return;
}
}
for(int i = 0 ; i < inventory.Count; i++)
{
if(inventory[i].itemName == null)
{
inventory[i] = item;
break;
}
}
}
void RemoveItem(string name, int amount)
{
int removed = 0;
for(int i = 0; i < inventory.Count; i++)
{
if(inventory[i].itemName == name)
{
if(inventory[i].multiItems)
{
if(inventory[i].itemCounter > (amount - removed))
{
inventory[i].itemCounter -= (amount = removed);
break;
}
else if(inventory[i].itemCounter == (amount - removed)){
inventory[i] = new Item();
break;
} else {
removed += inventory[i].itemCounter;
inventory[i] = new Item();
if(removed >= amount)
{
break;
}
}
} else {
if(removed < amount)
{
removed ++;
inventory[i] = new Item();
} else {
break;
}
}
}
}
}
void RemoveItem(int index)
{
inventory[index] = new Item ();
}
bool InventoryContains(int id)
{
for(int i = 0; i < inventory.Count; i++)
{
if(inventory[i].itemID == id)
{
return true;
}
}
return false;
}
bool InventoryContains(string name)
{
for(int i = 0; i < inventory.Count; i++)
{
if(inventory[i].itemName == name)
{
return true;
}
}
return false;
}
bool InventoryContains(string name, int amount)
{
for (int i = 0; i < inventory.Count; i++) {
if(inventory[i].multiItems)
{
if(inventory[i].itemCounter >= amount)
{
return true;
}
} else {
return false;
}
}
return false;
}
void AddItemToExisting(int id)
{
for(int i = 0; i < inventory.Count; i++)
{
if(inventory[i].itemID == id)
{
inventory[i].itemCounter ++;
}
}
}
void AddItemToExisting(string name)
{
for(int i = 0; i < inventory.Count; i++)
{
if(inventory[i].itemName == name)
{
inventory[i].itemCounter ++;
}
}
}
public List<string> GetCraftable()
{
List<string> craftable = new List<string>();
for(int i = 0; i < recipes.Count; i++)
{
foreach(var mat in recipes[i].items.Keys)
{
if(InventoryContains(mat, recipes[i].items[mat]))
{
craftable.Add(recipes[i].itemName);
}
}
}
return craftable;
}
public void Craft(string item)
{
List<string> craftable = GetCraftable();
for(int i = 0; i < recipes.Count; i++)
{
if(recipes[i].itemName == item)
{
foreach(var mat in recipes[i].items.Keys)
{
RemoveItem(mat, recipes[i].items[mat]);
}
}
}
AddItem(item);
}
}
Heres my inventory script
Never$$anonymous$$d i figured it out. it was a problem in my item script.
Your answer

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