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Question by djordr · Jun 06, 2018 at 09:28 PM · blenderblendshapes

Shape keys in Unity from blender

I managed to get it to work when I exported the model from blender as an .obj but now I can't seem to make the character blink, I made a little video. What am I missing? https://www.youtube.com/watch?v=CIhK1oHqYNE

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Answer by djordr · Jun 07, 2018 at 03:13 PM

Alright I had to export the fbx file from blender in an older version of the format or ACII. Problem solved.

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avatar image Pinkuboxu · Jun 07, 2018 at 06:57 PM 0
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Out of curiosity, what version of Unity are you using? In 2018.x I've been using the newer 7.4 FBX export with very little problem getting all of the imported features to work. I seem to remember having trouble with it between 5.x and early 2017.x. Having to use the older format, which AFAI$$anonymous$$ is also the format Unity ends up using if you use the .blend file, is probably ok but I notice it doesn't have certain features (albeit ones that we may not ever use) and the files are larger than the newer format.

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Answer by Pinkuboxu · Jun 07, 2018 at 09:17 AM

In Unity, shape key values are including/between 0 and 100. Is that what you needed?

Also, OBJ is good for static files, AFAIK, but for anything that moves or has animation I'd probably use FBX.

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