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Question by doomie22 · Jan 21, 2014 at 03:08 AM · c#inputkeyboard

Press GUI button with key press

Hi there,

I am trying to get this little bit to work. All of my scripting works but I wanted it to press the login button when I press return, but for some reason it just doesn't work. if I add a print to the key press it shows up.

 if (GUILayout.Button ("Login") || Input.GetKeyDown(KeyCode.Return))
             {
                 if (username == "" || _password == "")
                 {
                     _report += "Both username and password required";
                 }
                 else
                 {
                     WWWForm form = new WWWForm();
                     form.AddField("Username", username);
                     form.AddField("Password", _password);
                     form.AddField("secretKey", _secretKey);
                     WWW w = new WWW(loginAccount, form);
                     StartCoroutine(register(w));
 
                 }
             }

Can anyone shed any light on the possible issue please?

Thanks,

Doomie

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Answer by MakinStuffLookGood · Jan 21, 2014 at 05:08 AM

I imagine this is happening inside OnGUI?

You cannot use the Input class inside OnGUI, you can however, use the Event class. Something like this:

 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour {
     void OnGUI() {
         Event e = Event.current;
         if (e.isKey && e.keyCode == KeyCode.Return)
             Debug.Log("Hit return!");
     }
 }

See http://docs.unity3d.com/Documentation/ScriptReference/Event.html for more info on the Event class.

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avatar image doomie22 · Jan 21, 2014 at 12:51 PM 0
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Thank you for this, it worked I just needed to modify the following.

 if (e.is$$anonymous$$ey && e.keyCode = $$anonymous$$eyCode.Return)

to

 if (e.is$$anonymous$$ey && e.keyCode == $$anonymous$$eyCode.Return)
avatar image MakinStuffLookGood · Jan 21, 2014 at 01:34 PM 0
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Ahh of course, sorry I just edited a code snippet from the unity docs. Updated answer to reflect that correction.

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