Google Cardboard & Daydream Camera Tracking Bug
Hey everyone, I've recently joined a project building a VR simulation for android. Right now, the project builds and runs find for Daydream, though when I run it as a cardboard application the camera tracking stops working. This is strange, because when I boot up the app in Daydream then switch to Cardboard (but not beginning in cardboard) the camera tracking works fine. This issue may be related to the fact that we activate the VR tracking about halfway through the application, as it is preceded by a few animations that showcase the space before entering the player into VR. I've tried removing Daydream compatibility completely from the code and from the build settings, but it still runs on Daydream rather than cardboard. Any advice?
Your answer
Follow this Question
Related Questions
Creating a camera controller for isometric view - Positioning the camera 1 Answer
Maintaining Camera Rotation between modes 0 Answers
How to get the position of the Main Camera 0 Answers
Unsure about how references are made to this object's transform and Unity in general. 0 Answers
Perspective camera touch movement 2 Answers