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Question by MechEngi · Jun 06, 2018 at 04:51 PM · scripting problemcontrollerbone

Access Bone with controller - Newbie

Good afternoon all, I am a beginner in Unity3D and I was writing a code on how to control the rotation of a bone which is here my upper leg left.

I need to do this to create a mechatronic simulation of an exoskeleton and I am not sure at all about the writing: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class CharacterController : MonoBehaviour
 {
     //first test for the upper leg: the objective is to control the rotation of the upper leg with a keyboard value for the rotation
     // around the x-axis. 
     public float speed = 10.0F;
     public float rotationSpeed = 0.01F;
     public Vector3 myvector = Vector3.zero;
     public GameObject player;
 
     // Use this for initialization
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
     }
 
     void ModifyAngle()
     {
         GameObject UpperLeg = GameObject.Find("myHuman/Upper_Leg_L");
         float rotationX = Input.GetAxis("Horizontal") * rotationSpeed;
         rotationX *= Time.deltaTime;
         transform.Rotate(0, rotationX, 0);
     }
 
 }


So the code runs but the scene I get is very much wierd ( see for yourself).![alt text][1] It seems my character is sitting in the shadow of realm waiting for me to develop some skills in unity3D lmfao

![alt text][2]

Does anyone have any idea on how i could improve my code? I have a hard time imagining what i can put in the update method.

thanks for your time ^^ [1]: /storage/temp/118371-sans-titre.png [2]: /storage/temp/118372-sans-titre2.jpg

sans-titre.png (24.7 kB)
sans-titre2.jpg (337.8 kB)
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