Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PsychoDuckArcade · Jan 26, 2015 at 09:58 PM · textureimportmodelfbxembed

How to import models with textures applied. (FBX Embed Media?)

I have models with diffuse, normals, and spec maps (apparently spec maps aren't supported in Unity, so whatever). Manually attaching the texture maps to each and every model in Unity every time I import just isn't an option. It'd be way too time consuming and tedious, there has to be a better way.

We tried exporting the fbx with embed media files. When I import it into Unity, it DOES add the texture files to a .fbm folder, but they're still not applied to the model (the model is still grey).

What gives?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image UnityCoach · Jan 26, 2015 at 10:42 PM 0
Share

Specular maps are meant to be set in Diffuse Alpha channel for most of Unity's built in shaders. This is to save sampler counts.

As to importing materials, try importing your textures first, then import the FBX, or once the FB$$anonymous$$ textures are imported try re-importing the FBX (right click > Reimport).

avatar image meat5000 ♦ · Jan 26, 2015 at 11:05 PM 0
Share

You need to bake them in your modeller. It should be a case of simply applying the material, then. (That is, if you use a modeller which Unity has good support for).

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by OllyNicholson · Feb 02, 2015 at 04:06 PM

Unity tries it's best to match material slots for a bunch of different 3D packages and material types, but at the end of the day Unity materials are your final destination and they may still have some setting up depending on the shader you wish to use (for example some require specular in the alpha channel as described above). Try this to get most way there:

  • Assign your material in the source package, make sure there is a baked texture in the diffuse slot

  • Assign your other baked textures to the spec, normal and others

  • Check embed textures at export

  • Check 'import materials: by material name' is selected for your imported model (in the inspector)

Where possible use a portable file format like FBX and follow these guidelines.

http://forum.unity3d.com/threads/material-texture-faq.244786/ http://unity3d.com/support/documentation/Manual/HOWTO-exportFBX.html

If this still doesn't work out please submit your test project via the bug reporter and drop the number here along with as much info about the 3D package you are using and process to generate/export textures

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by A_Savvidis · Dec 01, 2017 at 04:09 PM

The way to do it is create a folder named Textures and the import the .fbx file next to it. That way the textures will be connected to the materials once import has finished.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Cinema 4D Exported FBX Model Looks Wrong 1 Answer

I have unchecked "Import Materials" but two texture maps are still being imported. 1 Answer

Is importing from Maya via fbx using model@anim broken? 1 Answer

Imported mesh loses material information when assigning to triangles array 2 Answers

model import gone to hell 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges