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How to sync multiple animators with sprite animations ?
Hi there,
I am currently working on my main character. It should be composed of multiple bodyparts sprites with independant behaviors.
Currently I am using a parent to hold the controlling script, and each bodypart is a seperated gameobject with a unique Animator.
The issue is that as soon as an animation is changed it desyncs from the others...
Thanks in advance :)
Answer by meat5000 · Feb 17, 2015 at 01:32 AM
If each part is animated separately, provided they are all part of the same model you can handle this in 1 animator on the Parent.
I did this with a 12 tentacled alien in 3D.
The different limbs worked best on different layers in Override mode.
I am using 2D sprites not a 3D model :S
I tried to use the layers of the animator, but with 2D sprites I only get 1 shown sprite on the scene, the layer with the heighest weight is the only one rendered.
Yeah I saw you were using 2D but I understand that this should be a similar process.
Did you try blend ins$$anonymous$$d of override?
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