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Question by siddharth3322 · Jul 28, 2014 at 10:46 AM · networkphoton

Handle device offline status

At present I am working on multiplayer game using Photon Unity Network plugin. I don't have any problem in working of this game. But I want to detect device offline status and want to display appropriate message to the player.

For this I have implemented following methods and it gets called by the server.

     void OnFailedToConnectToPhoton()
     {
         Debug.Log("OnFailedToConnectToPhoton");
     }
 
     void OnConnectionFail()
     {
         Debug.Log("OnConnectionFail");
     }


But I got following error in console that represented in following image.

alt text

How to handle condition when device not connected to internet and give appropriate message to player?

connection error.png (9.2 kB)
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