- Home /
OnRenderImage Execution order
Is there a way to influence the execution order of OnRenderImage? I have multiple image effects attached to the same camera and ordering is crucial for what I want to do. I tried the new move component up and down feature, but that doesn't seem to change anything. I guess I could solve the problem using a second or third camera, but I was wondering if there is an easier way to achieve that. I also heard that the order in which you added the components to the GameObject determines execution order, but I am very unsure how reliable that is...
Answer by StephanK · Feb 24, 2013 at 09:35 PM
Solved it. The move up and down feature actually DOES work. However if your object is a prefab you need to apply the change to the prefab, otherwise the order will be reset, even if you save the change within the scene...
Your answer

Follow this Question
Related Questions
Improving the look of Unique/User Planned Scenes 0 Answers
Image effects do not work when rendering with multiple cameras 0 Answers
Camera.Render() doesn't execute OnRenderImage() 0 Answers
Multiple cameras, depths, and image effects! 2 Answers
Banding artifacts with linear color space and color correction image effect 1 Answer