- Home /
Question by
chillypacman · Mar 09, 2013 at 03:04 PM ·
shadertexturealphacutoff
Do alpha cut off with seperate texture?
My situation is as follows: I have a texture with transparencies built in, that is transparencies I want to have independent of the alpha cut off value.
Is there a way I can do this? I'm thinking if I could use a different texture for thea ctual alpha cut off calculation it should work but I'm not sure how to write a shader which would do that...
Comment
Answer by Professor Snake · Mar 09, 2013 at 11:53 PM
There is a shader that does precisely what you want at the wiki. http://wiki.unity3d.com/index.php?title=Dissolve_With_Texture