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Question by ScriptingNewbie · Oct 21, 2013 at 11:23 PM · animationjavascriptanimatoranimator controllerboolean

How to set an Animator Boolean with JavaScript

So far I have this script, but when I attempt to have the Shift key trigger a boolean to toggle a run animation, and have it toggled back off once the key is released, I get the error "'SetBool' is not a member of 'System.Type'. Can Anyone help? I have a picture added for further clarity. Please keep in mind, that I know almost nothing about how the Animator Works in the first place, so please keep any explanations to a "So-Easy-A-Caveman-Could-Do-It" level.

http://imageshack.us/f/22/pjs5.png/

 #pragma strict
 
 var TheAnimator = Animator;
 
 function Update () 
 
 {
     if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift))
     {
         Sprints();
     }
     else
     {
         NoSprints();
     }
 }
 
 function Sprints()
 {
     TheAnimator.SetBool("IsRunning", true);
 }
 
 function NoSprints()
 {
     TheAnimator.SetBool("IsRunning", false);
 }
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Answer by BeretTheRed · Jun 20, 2014 at 09:45 AM

Try do it this way:

 #pragma strict
 
 var ThePlayer : GameObject; // Game object that have animator
 
 ThePlayer = gameObject.Find("game_object_name");
  
 var TheAnimator = Animator;
 
 TheAnimator = ThePlayer.GetComponent(Animator);
  
 function Update () 
  
 {
     if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift))
     {
         Sprints();
     }
     else
     {
         NoSprints();
     }
 }
  
 function Sprints()
 {
     ThePlayer.TheAnimator.SetBool("IsRunning", true);
 }
  
 function NoSprints()
 {
     ThePlayer.TheAnimator.SetBool("IsRunning", false);
 }
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