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Question by navadeep2011 · Mar 20, 2013 at 03:10 AM · physicsangledragmotion

Motion working not properly in simple pendulum

Hi All,

I want to develop simple pendulum total application. In that i developed like this. For that i followed these links. http://answers.unity3d.com/questions/415996/motion-script-for-simple-pendulum.html and my project is like this https://www.dropbox.com/s/0hl21ek1ccu48q0/Pendulum.unitypackage please take a look.

my motion code is like this:

using UnityEngine; using System.Collections;

public class Motion : MonoBehaviour {

 public float angle2,Stripe2;
  public float    speed = 0.5f;
 public float angle3;
  private float   fTimer = 0.0f;
 private Vector3 v3T = Vector3.zero; 
 public Transform pivot;
 // Update is called once per frame
 void Update () {
 Stripe2=GUIMenu.StripeValue;

angle2=Pendulum1.angle+90; angle3=Pendulum1.angle; Debug.Log(Stripe2+" "+angle2); float f = (Mathf.Sin (fTimer * speed - Mathf.PI / 2.0f) + 1.0f) / 2.0f ;

v3T.Set (0.0f, 0.0f, Mathf.Lerp(angle3, -angle3, f)); pivot.eulerAngles = v3T; fTimer += Time.deltaTime; }
}

My problem is when ever i am dragging that pendulum that is not coming properly if that is ok my project almost completed.

Please help me

Thanks to all

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Answer by navadeep2011 · Mar 20, 2013 at 05:17 AM

Hi I sloved this

using UnityEngine; using System.Collections;

public class Motion : MonoBehaviour {

 public float Angle2,Stripe2;
  public float    speed = 0.5f;
 public float angle3;
  private float   fTimer = 0.0f;
 private Vector3 v3T = Vector3.zero; 
 public Transform pivot;
 // Update is called once per frame
 void Update() {
     if(!Pendulum1.dragging) {
 Stripe2=GUIMenu.StripeValue;
 Angle2=Pendulum1.angle+90;
     angle3=Pendulum1.angle;
     Debug.Log(Stripe2+"   "+angle3);
     float f = (Mathf.Sin (fTimer * speed - Mathf.PI / 2.0f) + 1.0f) / 2.0f ;
 
 v3T.Set (0.0f, 0.0f, Mathf.Lerp(-Angle2,Angle2,f));
 pivot.eulerAngles = v3T;
 fTimer += Time.deltaTime;
     }
 }
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