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Question by SoshJam · Jun 05, 2018 at 02:40 AM · transformnot workingtranslateteleporttranslation

Transform.Translate causing object to teleport

The translation: this.gameObject.transform.Translate(0,-1,0);
The problem is that it is teleporting for some reason. I don't mean stutter-stepping, but it all runs smoothly until it gets to one spot. And it is that area all the time. The only thing there is a colliderless and tagless sprite, so I don't understand why it is having anything to do with it. It will teleport several Unity units downward for no apparent reason. Please help ASAP!

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avatar image SoshJam · Jun 05, 2018 at 02:53 AM 0
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Oops it asked it twice

avatar image Ekozmaster · Jun 05, 2018 at 02:55 AM 0
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Everytime you call this function, the object will teleport 1 meter downward it's position. At what point does it starts to teleport suddently? [EDIT] I mean, in world coordinates.

avatar image SoshJam Ekozmaster · Jun 05, 2018 at 02:58 AM 0
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After about three meters. I have a delay so I can tell. It will do it once, then again, then again, and then it goes about seven.

avatar image Ekozmaster SoshJam · Jun 05, 2018 at 03:02 AM 0
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Can you post a bigger chunk of the code to analyse? I can't tell just by the function.

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