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Why does setting maximum shader smoothness show these images?
I recently followed a Blender tutorial on Youtube that ended with showing how to create and export objects to Unity, using a barrel as an example shape. After playing around with the newly created object's settings, I found that these images appear when the shader smoothness is set to 1.0. The full view appears to be a reversed 360 degree shot of this area projected onto my barrel. Anybody recognize it or why it might have appeared in the editor? I don't have anything like it on my PC, and the tutorial I followed created the mesh and textures from scratch. After some Googling, I found a Facebook page that says this is a Polish restaurant, and Google Maps seems to match up with their address showing an area at this location that has the same paving tiles and covered path. So... why is this showing up?