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Question by alukard69666 · Jul 27, 2013 at 01:20 PM · c#raycastnullreferenceexception

NullReferenceException when an object is in the way that is not the player

so I had my enemy script working to detect my player tag but what i didn't account for was if another object/ object tag was detected. it throws me a NullReferenceException : UnityEngine.Component.get_gameObject ()...... and no matter how many forum posts i read, i could not find a solution :(.

here is the script:

     void enMoveLeft () 
     {
         rigidbody.velocity = new Vector3(-moveSpeed,0.0f,0.0f);
         //checks against farthest left point of the character to the farthest left 
         //point of the platform to make the enemy turn around
         if(leftSide <= platLeft)
         {
             print ("going over the left edge!!!");    
             pos =  platLeft + ((-platLeft + platRight)/2);
             //print (pos + " = pos");
             turn = true;
         }
         //moves the player 10.0f to the left
         if(Physics.Raycast(transform.position, -Vector3.right, out hit, distance))
         {
             //if player spotted, chase
             if(hit.rigidbody.gameObject.tag == "Player")
             {
                 //print ("I see you!!!");
                 rigidbody.velocity = new Vector3(-moveSpeed*chaseSpeed,0.0f,0.0f);
                 pos = rigidbody.position.x;
             }
         }
         else
         {
             if(rigidbody.position.x <= (pos - 10.0f))
             {
         transform.localScale = new Vector3((this.transform.localScale.x*-1), this.transform.localScale.y, this.transform.localScale.z);
                 turn = true;
             }
         }
     }

and it throws me the error on this line:

  if(Physics.Raycast(transform.position, -Vector3.right, out hit, distance))

any help would be greatly eppreciated

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Answer by gregzo · Jul 27, 2013 at 01:29 PM

 if ( Physics.Raycast(transform.position, -Vector3.right, out hit, distance))
 {    //first make sure a collider was hit, then check the tag. 
      if ( hit.collider != null && hit.collider.tag == "Player" ) //Not all colliders have rigidbodies, and tag can be accessed directly through a collider.
      { 
          Debug.Log ( "player was hit!" );
      }
 }
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avatar image alukard69666 · Jul 27, 2013 at 01:52 PM 0
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darn it all........ that was the first thing i tried and it was all like im not ganna do it, now it works hahaha thanks for the answer

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