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Question by AndreiKorn · Mar 16, 2018 at 01:57 PM · animationanimatormayablend treestate machine

Building animator blend tree in code

Hi, everyone!

Got some problem with animator. I have a model with animations made in Maya. The model is showing signs of Russian Sign Language (RSL). It's a part of a translation system from the spoken language to RSL. So I need to build animation state tree depending on input I have. Even though I can get Blend Tree from Animator, I cannot change it. I can change it only in graphic editor, but I need to do it by scripts. Does anybody have ideas how to do this?

https://www.youtube.com/watch?v=jbXRhTqLEn8& - here is a prototype

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Answer by watercat · Mar 16, 2018 at 02:23 PM

try this https://docs.unity3d.com/ScriptReference/Animations.BlendTree.html

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