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Question by $$anonymous$$ · Feb 12, 2018 at 12:18 PM · physicsrigidbodymotion

Smooth motion rigidbody

Why does this code make my rigidbody stutter and not move smoothely?

 private void FixedUpdate(){
    //rigidbody.velocity = new Vector2(3.0f, rigidbody.velocity.y); (also stuttering)
    rigidbody.MovePosition(transform.position + Vector3.right * 3.0f * Time.fixedDeltaTime);
 }
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avatar image metroidsnes · Feb 19, 2018 at 10:54 AM 0
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Try enabling Rigidbody Interpolate option. Stuttering may be caused by FixedUpdate() running slower then the Update(). Therefore you could also try to decrease fixed timestep. Here's a link that could help you.

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Answer by GamerGurkeLP · Feb 12, 2018 at 12:49 PM

Maybe it doesnt rely on your Code, in my Case the Friction between the Ground and the Player caused him to stutter. Try turning that off with a Physics-Material on the Player.

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avatar image $$anonymous$$ · Feb 12, 2018 at 01:13 PM 0
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Unfortunately this did not fix it. :/ Physics $$anonymous$$aterial

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