The direction my camera is rotating should indicate the direction my object facing
So im having some fun trying to figure out the whole GoogleVR and whatnot, but im having some trouble to let my Rocketship point in the direction which the camera is rotating. Here is the video showing my scene and how everything works together.
If anyone could help me out - ive tried to go deeper into quaternions and lookrotations and limit their rotation to only be in the wanted axis of the spaceship(z axis) - The keyword here is tried. I hope you guys can me out here!
Kind regards, Lars.
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