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Question by mutenhoshi · Mar 16, 2018 at 02:07 PM · audioaudiosourceaudiocliptimeline

Timeline AudioClip ease not working

Hey there,

i am trying to get an AudioClip that i use in the Timeline to fade in / fade out. The Track is associated to an object with an audio source.

As you can see in the screenshot, i got the easings set. But in the game, the clips just starts and ends abruptly. Any idea how to fix this?

I am also using SteamAudio as spatializer, but i hope that is not the reason.

txt

Thanx & greetings

hOSHI*

audiotimeline.png (32.4 kB)
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avatar image liquidbuddha · Apr 17, 2018 at 05:31 PM 1
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I am having the same issue. In my timeline the audio clip does not ease in or out regardless of the settings. The clip starts at full volume and cuts out at the end of the timeline at full volume. Is the "ease in/out" functionality supposed to act like a fade-in / fade-out? Or is this just for blending audio together?

I also tried to cross-fade two identical clips and the ease in/out of each clip didn't seem to function as intended.

avatar image mutenhoshi liquidbuddha · Apr 17, 2018 at 06:23 PM 0
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$$anonymous$$ine is not fixed as well ...

Did you use standard Unity Audio? Or an extension / framework? Or any filters?

avatar image liquidbuddha · Apr 17, 2018 at 07:32 PM 0
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Simple setup with Unity audio in the timeline. No filters or effects or extensions.

avatar image mutenhoshi liquidbuddha · Apr 17, 2018 at 07:33 PM 0
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Could you report a bug through unity with "Timeline AudioClip ease not working" in the subject and provide your project data?

avatar image liquidbuddha mutenhoshi · Apr 30, 2018 at 04:48 PM 0
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I'm having trouble sorting out how to report a bug as you requested. Any guidance?

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avatar image SpencerPDX · Jun 06, 2018 at 07:42 PM 0
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Hello hOSHI, did you ever find a fix for this? I think I'm running into the same problem: An audio track in Timeline won't ease in or ease out, despite my apparently having it all set up right.

avatar image mutenhoshi SpencerPDX · Jun 07, 2018 at 06:23 AM 0
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Unfortunately, no ...

$$anonymous$$aybe it's fixed in the 2018 Version of Unity?

avatar image SpencerPDX mutenhoshi · Jun 07, 2018 at 11:38 PM 0
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Actually after further investigation I discovered it might be something specific to our project. When I try it in a relatively new project I have lying around, ease in and ease out work O$$anonymous$$.

Our project has been around since before they added Timeline to Unity, so it seems possible something about our project, maybe or original approach to playing audio, is conflicting with Timeline. For instance, we have a plugin called AudioToolkit installed, and I'm wondering if it might be a source of some trouble. Currently trying to figure out how to test that theory (too many things depend on the plugin for me to just rip it out).

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Answer by Injec · Mar 17, 2018 at 12:08 PM

How long does the clip play, until it stops? And is it always the exact same point, the audio stops?

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avatar image mutenhoshi · Mar 17, 2018 at 12:15 PM 0
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The clip is looping exactly as it should. It starts as it should and ends as it should. The only thing it does not do is fade in and fade out.

The loop is about 9 seconds long. The clip about 3 seconds long. It's always the same length, but i might use it multiple times where the length varies ...

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