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Question by Krokozor · Jun 03, 2018 at 06:10 PM · editorcustom editorproperty drawer

How do i use CustomPropertyDrawer for NonSerialized properties?

For example i have

 public abstract class A{}
 [Serializable]public class B : A{}
 [Serializable]public class C : A{}
 [Serializable]public class D : A{}

And some class with container

 [Serializable]
 public class MyContainer : MonoBehaviour, ISerializationCallbackReceiver{
 [NonSerialized]public List<A> myList;
 
 public void OnBeforeSerialize() {
     //my serialization
     myList.Clear();
 }
 public void OnAfterDeserialize() {
    //here i fill myList
 }
 }

So myList are filled with some abstract things and when unity serialize and deserialize this GameObject and this is abstract list anyway so it cant be serialized.

How do i draw this list in inspector in that case? Or how do i use CustomPropertyDrawer in that case?

Sure i can create CustomEditor for MyContainer and implement drawing of that list there. But it will be huge mess.

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Answer by Krokozor · Jun 03, 2018 at 09:27 PM

Well. On the other thought. I can do what unity does. Don't do abstract class, add bunch of values to A class, add enum that tells "i am this type" and write UI using switches. But.. ugh... when does unity implement serialization of abstract classes? it just pain.

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