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Question by elden23 · May 04, 2015 at 08:00 PM · c#gameobjectinstantiatelist

cant get characters to load

i've been trying to get a character selection screen up and running for my game and right now i have it where it will recognize which character it needs to load but when i run the game it only gives me empty game objects instead of the character and i get an error saying i cant convert an int spot on a list to gameobjects

using UnityEngine; using System.Collections.Generic; using System;

public class CharacterSelectGUI : MonoBehaviour { private CharacterSelect characterSelectScript;

 // Use this for initialization
 void Start()
 {
     characterSelectScript = GameObject.FindObjectOfType(typeof(CharacterSelect)) as CharacterSelect;

 }

 void OnGUI()
 {
     if (characterSelectScript == null)
     {
         return;
     }

     List<string> marionettes = new List<string> ()
     {"Fighter", "Fisherman", "Nerd", "Body Builder", "Mobster"};

     for (int i = 0; i < characterSelectScript.CharactersAvailable.Length; i++)
     {
         int y = i * 100;
         if (GUI.Button(new Rect(100, y, 200, 75), marionettes[i]))
         {

             characterSelectScript.CharacterIndex = i;
             Debug.Log(String.Format("Loading game play level with "+ marionettes[i]+ " selected.", i));
            // Application.LoadLevel("level1");
             //Instantiate (characterSelectScript.CharacterIndex[i]);
             if (i > 0 && marionettes[i] != null)
             {
                 Destroy((GameObject)characterSelectScript.CharacterIndex[i]);
             }
             Instantiate((GameObject)characterSelectScript.CharacterIndex[i]);

         }

     }

 }

}

and

using UnityEngine; using System.Collections;

public class CharacterSelect : MonoBehaviour {

 [HideInInspector]
 public int CharacterIndex;
 [HideInInspector]
 public GameObject CharacterSelected;
 public GameObject[] CharactersAvailable;

 void Awake()
 {
     DontDestroyOnLoad(this.gameObject);
 }

}

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Answer by hbalint1 · May 04, 2015 at 08:04 PM

here

 Destroy((GameObject)characterSelectScript.CharacterIndex[i]);

and here

 Instantiate((GameObject)characterSelectScript.CharacterIndex[i]);

you are using the CharacterSelect class CharacterIndex variable, which is an integer. The destroy and the instantiate methods need GameObject paramters.

I think you want to do something like this:

 Instantiate((GameObject)characterSelectScript.CharactersAvailable[i]);

Your CharactersAvailable variable holds an array of GameObject with the characters, so you can instantiate from the array (and the same for Destroying).

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