Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by meowt · Jun 03, 2018 at 04:32 PM · androidil2cpp

build android app failed with 2018.1.2.f1 use IL2CPP

Build completed with a result of 'Failed'

CommandInvokationFailure: Failed to link 'libunity.so'.

D:/android-ndk-r13b/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe @"Temp/StagingArea/strip/armeabi-v7a/libunity.rsp"

windows 7 x64

android sdk 16

ndk android-ndk-r13b

java version "1.8.0_144"

[err.txt][1]

err.txt (16.4 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JoshPeterson · Jun 04, 2018 at 12:52 PM 0
Share

This looks a bug on the Unity side. Can you submit a bug report via the Unity editor?

avatar image meowt JoshPeterson · Jun 04, 2018 at 03:08 PM 0
Share

sure,I already submitted it in the editor

avatar image Kirkules_ · Jul 14, 2019 at 07:06 AM 0
Share

I'm seeing this in 2019.1.10f1

Windows 10 x64 android sdk 28.0.3 android ndk 19.1.5304403

CommandInvokationFailure: Failed to link 'libunity.so'. C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/ND$$anonymous$$/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe @"Temp/StagingArea/strip/arm64-v8a/libunity.rsp"

stderr[ C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/ND$$anonymous$$/toolchains/aarch64-linux-android-4.9/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/bin\ld.bfd.exe: cannot find -lgnustl_static clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) ] stdout[

] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String error$$anonymous$$sg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String error$$anonymous$$sg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, System.String error$$anonymous$$sg) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Link (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidND$$anonymous$$Tools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType, System.Collections.Generic.IEnumerable`1[T] objects) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Build (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidND$$anonymous$$Tools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target,

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by motokiarai · Jan 25, 2019 at 08:06 AM

some

when strip engine code enabled in my case

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kirkules_ · Jul 12, 2019 at 11:53 PM 0
Share

same for me.. builds without stripping, but won't build with stripping low/med/high

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

192 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Android > App user settings> il2cpp > crash the app on original install 0 Answers

Why doesn't IL2CPP support latest version of NDK? 1 Answer

App not opening/working after publishing on Google Play Store 4 Answers

IL2CPP Android - behaviour could not be instantiated! problem 1 Answer

Unity5.4.0p4 compile error for android by il2cpp 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges