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Question by
ihsan07 · Jul 03, 2017 at 05:27 AM ·
prefabprefab-instance
Dealing with many scripted objects
I have a terrain with many cloned trees. I want them to change size based on main camera's Y coordinates. If I put a script on tree clones which updates its size, I am afraid it would affect performance due to updates done every frame by lot of trees. Is there a way to make them all follow tree's original prefabs scale? This way there would be one update operation.
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