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Question by NickCh · Dec 19, 2010 at 05:32 PM · rigidbodycharactercontrollervelocity

Help With Charchter Controller or Rigidbody . Please!

How can i make an object always go forward like

rigidbody.velocity = Vector3(0,0,10);

But with charachter controller? I used to do it with the rigidbody but sudenly it shoewd me this error

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!

So if you dont know how to help me with the charachter controller can you help me get rid of this error?

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avatar image Jesse Anders · Dec 19, 2010 at 05:38 PM 0
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Regarding the problem with the inertia tensor, what kind of collider are you using for the character? Is it a convex mesh collider?

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Answer by Brian-Kehrer · Dec 19, 2010 at 06:35 PM

You should be calling CharacterController.Move(Vector3 movement), instead of directly applying forces, velocities, etc.

CharacterControllers are not driven by the same physics behavior as rigidbodies, and thus will behave differently.

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Answer by FLASHDENMARK · Feb 06, 2011 at 07:48 PM

I think you can do this with a rigidbody:

var moveSpeed = 5.0;

transform.Translate(Vector3.forward * moveSpeed *Time.deltaTime);

Easy and simple this should make the "object" move forward at all times!

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