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triplex 2d unity game
Im a beginner and im making a triplex game which you are asked to put 3 numbers that fits the sum and product given to you , and i want to increase difficulty with every correct answer by clicking on checkanswer button , im stuck on that and i started coding many things and here is my code lastly .... pls help guys,Im making a triplex game where you are asked to put 3 numbers which fits the product and sum given to you , and i want to make the difficulty increases with every correct answer by clicking on checkanswer button but im stuck pls guys any help im a beginnner .. here is the code:::
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI;
public class TRPLX : MonoBehaviour { public int no1; public int no2; public int no3; public Text Sum; public Text product; public InputField number1; public InputField number2; public InputField number3; public int sumvalue; public int productvalue; public int no1guess; public int no2guess; public int no3guess;
public int guesssum;
public int guessproduct;
public Text score;
public int score_int = 1;
public bool Playgame(int leveldifficulty = 1)
{
no1 = UnityEngine.Random.Range(leveldifficulty, leveldifficulty);
no2 = UnityEngine.Random.Range(leveldifficulty, leveldifficulty);
no3 = UnityEngine.Random.Range(leveldifficulty, leveldifficulty);
sumvalue = no1 + no2 + no3;
productvalue = no1 * no2 * no3;
print(no1);
print(no2);
print(no3);
print(Sum.text);
print(product.text);
number1.text = no1guess.ToString();
number2.text = no2guess.ToString();
number3.text = no3guess.ToString();
Sum.text = sumvalue.ToString();
product.text = productvalue.ToString();
guesssum = no1guess + no2guess + no3guess;
guessproduct = no1guess * no2guess * no3guess;
return false;
}
public void mybutton()
{
if (guesssum == sumvalue & guessproduct == productvalue)
{
print("correct");
}
else
{
print("failed");
}
}
public void Start()
{
print("hello");
int level = 1;
while (true)
{
bool levelcomplete = Playgame(level);
if (levelcomplete)
{
level++;
}
}
}
}
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