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Question by bundoorahul · Jun 02, 2018 at 02:56 AM · coroutinepause game

How to pause a coroutine when an image is clicked from another script?

Hello, so i have used a coroutine method as a timer for game in my timer script and i have another script called GameManager which contains a method onMouseDown() which needs to pause the coroutine in the timer script when a image on the scene is clicked. How can this be done? Any help provided will be appreciated. Thanks

My timerscript:

   public void Start() {

     Time.timeScale = 1; 
     StartCoroutine("GameTimer"); 
     //countdown.text = ("2:00");
     //timeLeft--;
  }


 void Update() {
             string minutes = ((int)timeLeft / 60).ToString ();    //calculating minutes    
             int seconds = (timeLeft % 60);         //calculating seconds in 2dp
             
         if (seconds < 10) {
             countdown.text = (minutes + ":0" + seconds.ToString()); //Showing the timer on the Canvas
 
         } else {
             countdown.text = (minutes + ":" + seconds.ToString()); //Showing the timer on the Canvas
         }
 
             if (timeLeft <= 0) {
                 StopCoroutine ("GameTimer");  //stop the second timer
                 
                 SceneManager.LoadScene ("Main");
             }
 
 }

     IEnumerator GameTimer()
     {
 
             while (true) {
 
                 yield return new WaitForSeconds (1);
                 timeLeft--; 
             
             }
     }

My GameManager script:

     void OnMouseDown(){
         if (but.GetComponent<SpriteRenderer> ().sprite == OnSprite) {
 
             but.GetComponent<SpriteRenderer> ().sprite = OffSprite;
         
             pause = true;
             pauseMenu.GetComponent<Transform> ().position = new Vector2 (0, -1);
         
 
         }
          else {
             but.GetComponent<SpriteRenderer> ().sprite = OnSprite;
 
             pause = false;
 
             pauseMenu.GetComponent<Transform> ().position = new Vector2 (-450, 1);
 
         }
 
     }





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