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Question by ninjalemur · Jul 26, 2018 at 04:49 PM · collisionterrainterrain generationterraincollider

Terrain Generation ruins collision

I have a working terrain generation script,

using UnityEngine;

public class TerrainGenerate : MonoBehaviour {

 public int Width = 256;
 public int Height = 256;
 public int Depth = 20;

 public float offsetX = 100f;
 public float offsetY = 100f;

 public float scale = 20f;
 //void Start(){
     //offsetX = Random.Range(0f, 9999f);
     //offsetY = Random.Range (0f, 9999f);
 //}
 // Use this for initialization
 void Start () {
     offsetX = Random.Range(0f, 9999f);
     offsetY = Random.Range (0f, 9999f);
     Terrain terrain = GetComponent<Terrain>();
     terrain.terrainData = GenerateTerrain (terrain.terrainData);
 }
 TerrainData GenerateTerrain (TerrainData terrainData){
     terrainData.heightmapResolution = Width + 1;
     terrainData.size = new Vector3(Width, Depth, Height);
     terrainData.SetHeights (0, 0, GenerateHeights ());
     return terrainData;
 }
 float[,] GenerateHeights (){
     float[,] heights = new float[Width, Height];
     for (int x = 0; x < Width; x++) {
         for (int y = 0; y < Width; y++) {
             heights [x, y] = CalculateHeight (x,y);
         }
     }
     return heights;
 }
 float CalculateHeight (int x, int y){
     float xCoord = (float)x / Width * scale + offsetX;
     float yCoord = (float)y / Height * scale + offsetY;

     return Mathf.PerlinNoise (xCoord, yCoord);
 }
 // Update is called once per frame

}

However, when I use this script the player falls through the terrain or glitches about if they are not on flat ground. I also got this script from this tutorial: https://www.youtube.com/watch?v=vFvwyu_ZKfU&t=34s

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avatar image hexagonius · Jul 28, 2018 at 05:33 AM 0
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how are you moving your character

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Answer by Bunny83 · Jul 28, 2018 at 10:52 AM

Well since you change the terrain data after the terrain has been created you probably have to reassign the terrainData to the TerrainCollider. Though probably like this:

 terrain.terrainData = GenerateTerrain (terrain.terrainData);
 var collider = GetComponent<TerrainCollider>();
 collider.terrainData = null;
 collider.terrainData = terrain.terrainData;
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