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Question by $$anonymous$$ · Jan 05, 2019 at 07:50 PM · getcomponentbulletprojectileprefab-instanceplayer damage

How do I get the Player's Health Script as Component?

The Player has a Health Script with the Filename PlayerHealthManagement.cs. And every Projectile Prefab which is shot by Enemies, has a DamagingPlayerTrigger.cs Script, which needs a Instance of the Player inside a GameObject Slot to be able to damage him, if he touches it.

Since I can't just Drag the Player Instance inside a Prefab, I need to get it as a Component, but failed.

Can you please help me with the GetComponent Part??

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DamagingPlayerTrigger : MonoBehaviour
 {
     public PlayerHealthManagement _playerHealth;
     public int damage = 1;
     
     void Start()
     {
         PlayerHealthManagement _playerHealth = gameObject.GetComponent<PlayerHealthManagement>();
     }
     
     void OnTriggerEnter2D (Collider2D other)
     {
         if (other.CompareTag ("Plaiyer"))
         {
             _playerHealth.PlayerHurt(damage);
         }
     }
 }
 
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Answer by JxWolfe · Jan 05, 2019 at 07:58 PM

      void OnTriggerEnter2D (Collider2D other)
      {
          if (other.CompareTag ("Plaiyer"))
          {
              _playerHealth = other.GetComponent<PlayerHealthManager>();
              _playerHealth.PlayerHurt(damage);
          }
      }

or if you need a reference sooner

      void Start()
      {
          _playerHealth = FindObjectOfType<PlayerHealthManagement>();
      }

depends on how soon you need the reference... oh plus you don't want to have the "PlayerHealthManagement _playerHealth = " part, because you just created a new local variable named the same as your class's variable defined above.

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