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Exclude parts of terrain from lightmapping?
Hello,
I have a square terrain, of course, but the playable area of the map is only about 50% of the area, in a more realistic fashion, as seen in the image.
Lightmapping for this causes problems -- 112 lightmaps, (56 near, 56 far), which causes Unity to crash when I do it manually or automatically. Plus it seems to be taking 1GB of space just for the light maps!
Is there a way to exclude the non-visible area from being light mapped?
Answer by Cherno · Oct 31, 2013 at 08:43 PM
Ifyou could make the terrain into two seperate gameObjects, than you could exclude one. However, I guess this would only be possible if you were to create the terrain directly via your 3d graphics editing program.
Hmmm, unfortunately I did it in unity, as I don't do modeling myself.