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               Question by 
               HuskyPanda213 · Mar 29, 2013 at 03:15 AM · 
                instantiatenetworkspawnzombie  
              
 
              Network.Instantiate Problem
To make my game spawn a zombie over a network I put in a Network.instantiate but know nothing is instantiating Please Help. Heres my code:
using UnityEngine; using System.Collections;
public class ZombieSpawner : MonoBehaviour {
 public Transform _Zombie;
 
 public bool HasZombieSpawned = false;
 
 public float SpawnTimer = 0;
 
 public GameObject ZombiePrefab;
 
 public void Update(){
     
     if(HasZombieSpawned == false){
     
     SpawnTimer += Time.deltaTime;
         
     if(SpawnTimer >= 1){
     HasZombieSpawned = true;
     GameObject SpawnedZombie = Network.Instantiate(ZombiePrefab, Vector3.zero, Quaternion.identity,1) as GameObject;
     SpawnedZombie.transform.position = gameObject.transform.position;
     SpawnTimer = 0;
     _Zombie = SpawnedZombie.transform;
         
     }
     
     }
     
     if(_Zombie == null){
         HasZombieSpawned = false;
     }
     
 }
 
 
               }
               Comment
              
 
               
              Have you run Network.Connect() prior to trying to Network Instantiate, and are you connected?
Answer by iwaldrop · Mar 29, 2013 at 04:28 AM
I ran the below code and it works...make sure you're connected. :)
 using UnityEngine;
 using System.Collections;
 
 public class NetworkInstantiate : MonoBehaviour
 {
     public GameObject go;
     
     void Start()
     {
         StartCoroutine(ConnectAndSpawn());
     }
     
     IEnumerator ConnectAndSpawn()
     {
         Debug.Log("Spawning");
         Network.InitializeServer(2, 25000, true);
         yield return new WaitForSeconds(1);
         
         if (Network.isServer)
         {
             GameObject g = Network.Instantiate(go, Vector3.zero, Quaternion.identity, 0) as GameObject;
             if (g != null)
                 Camera.mainCamera.transform.LookAt(g.transform);
         }
     }
 }
 
 
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