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Question by ionelstefanuca · Apr 01, 2017 at 05:56 PM · androidunity 5performancebad

unity 5.6 android performance

Dear all,

I upgrade my unity to Unity3d Plus because I believed I will improve my performance for android devices. Now I have 25 fps. The statistics are these:

alt text alt text

What should I change to increase performance? Thanks you!

s1.png (156.6 kB)
s2.png (118.0 kB)
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Answer by ionelstefanuca · Apr 01, 2017 at 05:57 PM

Another photo alt text


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Answer by lars_bwb · Apr 05, 2017 at 10:19 AM

From https://unity3d.com/unity/whats-new/unity-5.6.0:

Known Issues 2D: It is highly recommended that dynamic batching be enabled when using sprites, in order to obtain the best sprite rendering performance. Notes: Dynamic batching is enabled by default for new 2D projects. Currently dynamic batching is not performed either if the option is unchecked, or if using graphics jobs. The need to explicitly enable it to obtain optimal rendering performance for sprites will be removed in a patch release soon.

You have static batching enabled in your project. Try turning on Dynamic batching in settings to see if that improves your performance.

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