Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by wangquan84 · May 28, 2017 at 05:14 AM · editor-scriptingeditor window

Render GameObject in editorWidnow & How to hide these Objects in Scene and Game window?

  1. Use PreviewRenderUtility draw some object in EditorWindow. But I want to these object hide in Scene or Game Window.

  2. Btw I need to selected Object in EditorWindow Use Physics.Raycast API. So I can't Delete GameObject.

What's the best way to render a Mesh in an Editorwindow? How do I solve the problems I'm having? I'm appreciated that someone can help me out! SOS!!!

Here some code below:

 private PreviewRenderUtility renderer;
 
 private void InitRenderUtility(){
     renderer = new PreviewRenderUtility();
     renderer.m_Camera.nearClipPlane = 0.3f;
     renderer.m_Camera.farClipPlane = 1000f;
     renderer.m_Camera.transform.position = new Vector3(0, 0, -10);
     renderer.m_Camera.clearFlags = CameraClearFlags.Depth;
     renderer.m_Camera.depth = -1;
     renderer.m_Camera.orthographic = true;
 }
 
 public void OnGUI(){
     renderer.BeginPreview(frameViewRect, GUIStyle.none);
 
     GameObject obj = CreateSomeObject();
     var objMesh = obj.GetComponent<MeshFilter>().sharedMesh;
     var objMat = obj.GetComponent<MeshRenderer>().sharedMaterial;
 
     Matrix4x4 m = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one);
     renderer.DrawMesh(objMesh, m, objMat, 0);
 
     renderer.m_Camera.Render();
     var tex = renderer.EndPreview();
     GUI.DrawTexture(frameViewRect, tex);
 }
 
 private GameObject CreateSomeObject(){
     GameObject obj = EditorUtility.CreateGameObjectWithHideFlags(name, HideFlags.HideAndDontSave, 
     new System.Type[] {typeof(MeshRenderer),typeof(MeshFilter)});
 
     MeshFilter filter = obj.GetComponent<MeshFilter> ();
     MeshRenderer render = obj.GetComponent<MeshRenderer> ();
     MeshCollider collider = obj.AddComponent<MeshCollider>();
     render.material = new Material(someMaterial);
 
     Mesh mesh = new Mesh ();
     mesh.hideFlags = HideFlags.HideAndDontSave;
 
     mesh.vertices = newVertices;
     mesh.uv = newUV;
     mesh.triangles = meshTriangles;
 
     filter.sharedMesh = mesh;
     collider.sharedMesh = mesh;
 
     return obj;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

112 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to highlight non MonoBehaviour scripts from editor window 0 Answers

custom EditorWindow - make settings persist 0 Answers

Display list of objects in the editor window like it would if the list of objects were serialized in the inspector 0 Answers

UIElements - Horizontal scrolling is not working in ScrollView even with ScrollViewMode.Horizontal. 0 Answers

How to get rect a window of editor? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges