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Question by chrysu76 · Jun 01, 2018 at 03:09 AM · scriptableobjecteditorwindow

How to Auto startup custom EditorWindow

I have a custom EditorWindow that i made, but the issue is when i have it open and close unity, after starting up unity again the custom EditorWindow does not start, unless i do it manually

Here is what my code looks like

 using System.Collections.Generic;
 using UnityEditor;
 using UnityEngine;
 
 
 public class Todo : ScriptableObject
 {
     public List<SomeClass> todo = new List<SomeClass>();
 }
 
 public class TodoEditor : EditorWindow
 {
     private Todo target;
 
     [MenuItem ("Window/Todo %l")]
     public static void Init()
     {
         TodoEditor window = (TodoEditor)GetWindow(typeof(TodoEditor), false, "My Todo List");
         window.autoRepaintOnSceneChange = false;
         window.Show();
     }
 
     private void OnGUI()
     {
         // some Code
 
         Save();
     }
 
     private void Save()
     {
         EditorUtility.SetDirty(target);
         AssetDatabase.SaveAssets();
         AssetDatabase.SaveAssets();
     }
 }

Thanks.

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Answer by SteffoSpieler · Oct 06, 2020 at 10:13 AM

Still no progess?

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