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Question by Jakoul · Jun 01, 2012 at 07:21 PM · importassetmodelmaya

Trouble With Maya Imported Model

I have made a model in maya that has the perfect pivot point. However, when I import it to Unity it resets the pivot point to the center of the model.

Is there any way to get around this?

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avatar image ByteSheep · Jun 01, 2012 at 10:42 PM -1
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At the top left of the unity window beside the transform tools, you should find two buttons - one is either set to "pivot" or "center" and the other is either set to "local" or "global". By clicking the first button you should change between the original pivot point and the center point of the mesh, so this could perhaps fix your problem..

avatar image Jakoul · Jun 02, 2012 at 03:08 AM 1
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Sadly those buttons do nothing to the model. I found out the solution to be using a parent empty GameObject or the SetPivot script.

avatar image Fattie · Jun 02, 2012 at 10:35 AM 0
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check out the import panel (inspector) for the item

it's hateful when you have to use a wrapper object as you mention below - a real pain

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