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Question by
SkaillZ · Jun 29, 2020 at 12:13 PM ·
animationconstraints
How to force the editor to evaluate constraints?
I'd like to bake a custom animation in the Editor where I need to use RotationConstraints. However, neither EditorApplication.QueuePlayerLoopUpdate()
nor calling the Update()
method on the object with the constraint with SendMessage()
cause the constraint to be evaluated. It works with the EditorCoroutine package, but this slows down the process tremendously. Is there a better way to force a constraint to be evaluated in the editor?
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