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Question by caod123 · Feb 09, 2014 at 03:22 AM · animationanimatormecanimlayersweight

How to superimpose two animations using the animator?

We are making a 2D game with sprite objects. In our current project, we have two animations, one for a character and one for a transparent effect to be played on top of the character when tapped. We're having trouble with how to do this in the animator. We've tried putting both animations on separate layers and trying any combination of override/additive for both, but every time we tap the character, the effect animation seems to completely replace the character animation we want superimposed below the effect.

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avatar image psykojello2 · Nov 13, 2014 at 09:56 AM 0
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Sorry for not answering your question, but I had a similar question which you seem to know more about. How do you add animation layers for sprite based animations? I have a Question posted here: http://answers.unity3d.com/questions/830683/animation-layers-with-unity-2d-mecanim.html

avatar image Beefmaster5000 · Jan 07, 2015 at 12:36 AM 0
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I am in the same boat. Help please? This is super simple behavior and I want to continue to use the animator rather than resort to scripting everything manually.

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