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This question was closed Jul 20, 2016 at 06:43 PM by matthrewp for the following reason:

The question is answered, right answer was accepted

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Question by matthrewp · Jul 12, 2016 at 03:03 PM · c#scripting problemif-statements

If statement randomly not working

I have this if statement, set up the same way as all my other ones (near the bottom), but it's not working. Why?

 using UnityEngine;
 using System.Collections;

 public class CameraController : MonoBehaviour {

     public GameObject pBody;

     public Vector3 offset;

     public static bool Increase;



     // Use this for initialization
     void Start() {

         Increase = false;

         offset = transform.position - pBody.transform.position;

     }

     // Update is called once per frame
     void Update() {

         transform.position = pBody.transform.position + offset;

     }

     if (Increase == true){

         //some action

     }

 }

I keep getting these errors:

  1.   Assets/Scripts/CameraController.cs(30,6): error CS1519: Unexpected symbol `if' in class, struct, or interface member declaration
    
  2.   Assets/Scripts/CameraController.cs(30,19): error CS1519: Unexpected symbol `==' in class, struct, or interface member declaration
    
  3.   Assets/Scripts/CameraController.cs(36,1): error CS8025: Parsing error
    
    
    
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Answer by tanoshimi · Jul 12, 2016 at 03:14 PM

Because it's not contained within a method. Is it meant to be in Update? Check your brackets.

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avatar image matthrewp · Jul 12, 2016 at 03:17 PM 0
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Wow. I completely overlooked that. I guess it's just luck my other if statements have been in a method.

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Answer by GregMichael63 · Jul 12, 2016 at 03:33 PM

your if block is outside of the Update function

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