Question by 
               Adhil_suresh · Mar 19, 2019 at 07:24 AM · 
                skinned mesh renderer  
              
 
              Skinned Mesh change boneWeight and boneIndex after cut
How to change the boneindex and boneweight of the skinned mesh after cutting at a particular range For Ex:- Below is the pic of an skinned mesh object before cutting
The blue dots are vertices and green dots are bones ![alt text][1]
First Cut ![alt text][2]
After cutting i don't want the vertices of the particular range(Grouped with Red Color) should not have boneindex(Grouped with Yellow Color)on the other side @Bunny83 Can someone help on this logic??? [1]: /storage/temp/134967-before-cutting.png [2]: /storage/temp/134968-after-cutting-draw.jpg
 
                 
                before-cutting.png 
                (149.2 kB) 
               
 
                
                 
                after-cutting-draw.jpg 
                (31.5 kB) 
               
 
              
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