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Question by MaximusGuy · Aug 03, 2013 at 12:34 AM · collisioncollidersound

Making a sound play once on collision, can you fix my script?

Hello Unity Answers, I have collected some script from the internet and have tried to put it together. Unfortunately, I am new to coding and I don't even know how to lay it out properly. Would anybody care to fix it for me? It plays a sound when I enter an area, but I have broken it trying to make play once (so if you go back in said area it doesn't play again). Thanks!

pragma strict

var scareSound:AudioClip; var hasPlayed = false;

function OnTriggerEnter(o:Collider){

 audio.PlayOneShot(scareSound);
 
 if(!hasPlayed){hasPlayed = true;

}

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Answer by lancer · Aug 03, 2013 at 01:00 AM

Try this:

Add a AudioSource to the object with the script attached and uncheck play on awake and select your clip as the audio clip, then add this script:

 #Pragma strict
 
 function OnTriggerEnter(o : Collider){
     AudioSource.Play();
     Destroy (this);
 }

 
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avatar image robertbu · Aug 03, 2013 at 01:01 AM 0
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@lancer - this will play every time he triggers. I think he wants it to only trigger once and then not trigger in the future.

avatar image lancer · Aug 03, 2013 at 05:23 AM 0
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oh, ok

i'll fix it in the morning :)

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Answer by ExpiredIndexCard · Aug 03, 2013 at 05:43 AM

Delete the audio source or if you don't need that trigger anymore, delete the whole gameobject. Google how to do these.

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avatar image MaximusGuy · Aug 04, 2013 at 09:06 AM 0
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I just want the script fixed if possible... :/

avatar image ExpiredIndexCard · Aug 05, 2013 at 10:08 PM 0
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Do it your self. You won't learn if pEople just give you answers. Experiment.

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