- Home /
Unity 4.5.2 bug changing the properties of the 2d colliders in animation
hello, i was using unity 4.5.1 when I created an animation where I changed the propierties of circlecollider2D and boxcollider2D it worked perfect. When i updated to unity 4.5.2 those animations don't update the values they have in the animation and always stay by default.
Am I the only one who have this problem?
Comment
Answer by juanmigs · Aug 12, 2014 at 06:16 PM
Well, this bug has been fixed in the new version 4.5.3
Your answer
Follow this Question
Related Questions
Unity will not run when I assign an animation to a keystroke 0 Answers
Play animation when colliding with trigger! 3 Answers
Is there any good method to keep the collider constant while the local scale shrinking or expanding 1 Answer
Health bar isn't decreasing. 2 Answers
Need help with some OnTrigger Scripting 2 Answers